Source code for peng3d.config

#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
#  config.py
#  
#  Copyright 2016 notna <notna@apparat.org>
#  
#  This program is free software; you can redistribute it and/or modify
#  it under the terms of the GNU General Public License as published by
#  the Free Software Foundation; either version 2 of the License, or
#  (at your option) any later version.
#  
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#  
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software
#  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
#  MA 02110-1301, USA.
#  
#  

import sys
import os

__all__ = ["CFG_FOG_DEFAULT","CFG_LIGHT_DEFAULT","DEFAULT_CONFIG","Config"]

def _get_script_home():
    # Docs removed to not show on autodoc
    # Integrated from pyglet.resource to also work on headless distributions
    # see http://pyglet.readthedocs.io/en/pyglet-1.2-maintenance/programming_guide/resources.html
    frozen = getattr(sys, 'frozen', None)
    if frozen in ('windows_exe', 'console_exe'):
        return os.path.dirname(sys.executable)
    elif frozen == 'macosx_app':
        # py2app
        return os.environ['RESOURCEPATH']
    elif frozen:
        # pyinstaller
        return sys._MEIPASS
    else:
        main = sys.modules['__main__']
        if hasattr(main, '__file__'):
            return os.path.dirname(os.path.abspath(main.__file__))
        else:
            # cx_Freeze
            return os.path.dirname(sys.executable)

    # Probably interactive
    return os.getcwd() # Always return a path

[docs]class Config(object): """ Configuration object imitating a dictionary. ``config`` can be any dictionary-style object and is used to store the configuration set by the user. This object only needs to implement the ``__getitem__``\\ , ``__setitem__`` and ``__contains__`` special methods. ``defaults`` can be any dictionary-style object and is only read from in case the ``config`` object does not contain the key. Every config object is stackable, e.g. you can pass another :py:class:`Config` object as the ``defaults`` object. Example for stacking configs:: >>> myconf = Config() >>> myconf2 = Config(defaults=myconf) >>> myconf["foo"] = "bar" >>> print(myconf2["foo"]) bar >>> myconf2["bar"] = "foo" >>> print(myconf2["bar"]) foo >>> print(myconf["bar"]) Traceback (most recent call last): ... KeyError: Key "bar" does not exist There is no limit in stacking configurations, though higher-stacked configs may get slow when defaulting due to propagating through the whole chain. """ def __init__(self,config=None,defaults={}): if config is None: config = {} # To avoid bugs with defaulted arguments being initialized at load time, not object instantiation. self.config = config self.defaults = defaults def __getitem__(self,key): return self.config[key] if key in self.config else self.defaults[key] def __setitem__(self,key,value): self.config[key] = value def __contains__(self,key): return key in self.config
CFG_FOG_DEFAULT = { "enable":False, "color":None, "start":128, "end":128+32, } """ Default fog configuration. This configuration simply disables fog. """ CFG_LIGHT_DEFAULT = {"enable":False} """ Default lighting configuration. This configuration simply disables lighting. """ DEFAULT_CONFIG = { # graphics.* # OpenGL config "graphics.clearColor":(0.,0.,0.,1.), "graphics.wireframe":False, "graphics.fieldofview":65.0, "graphics.nearclip":0.1, "graphics.farclip":10000, # It's over 9000! "graphics.min_size":None, "graphics.max_size":None, "graphics.stencil.enable":False, "graphics.stencil.bits":8, "graphics.fogSettings":Config({},defaults=CFG_FOG_DEFAULT), "graphics.lightSettings":Config({},defaults=CFG_LIGHT_DEFAULT), "graphics.default_fps": None, # controls.* # Controls "controls.mouse.sensitivity":0.15, "controls.controls.movespeed":10.0, "controls.controls.verticalspeed":5.0, "controls.controls.forward":"w", "controls.controls.backward":"s", "controls.controls.strafeleft":"a", "controls.controls.straferight":"d", "controls.controls.jump":"space", "controls.controls.crouch":"lshift", "controls.keybinds.strict":False, "controls.keybinds.debug":False, "controls.keybinds.common.copy":"Ctrl-C", "controls.keybinds.common.paste":"Ctrl-V", "controls.keybinds.common.cut":"Ctrl-X", "controls.scroll.mult_x": 12, "controls.scroll.mult_y": 12, # debug.* # Debug config "debug.events.dump":False, "debug.events.logerr":False, "debug.events.register":False, "debug.events.dumpfile":"",#"events.txt", # rsrc.* # Resource config "rsrc.enable":True, "rsrc.basepath":_get_script_home(), "rsrc.maxtexsize":1024, # Actual limit may be less, will be adjusted based on GL Capabilities # i18n.* # Translation config "i18n.enable":True, "i18n.lang":"en", # currently ISO 639-1 code, but may change in the future "i18n.lang.format":"{domain}:lang.{lang}", # format of resource that contains translations "i18n.lang.ext":".lang", # file extension including dot "i18n.discover_regex":r".*?/lang/(?P<lang>[a-zA-Z0-9_-]{2,5})\.lang", # events.* # Event config "events.removeonerror":True, "events.maxignore":3, # Other config options "pyglet.patch.patch_float2int":True, } """ Default configuration values. All default configuration values are stored here, for more information about specific config values, see :doc:`/configoption`\\ . """