Source code for peng3d.gui
#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# __init__.py
#
# Copyright 2016 notna <notna@apparat.org>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
#
#
__all__ = ["GUIMenu","SubMenu","GUILayer","FakeWidget"]
#from pprint import pprint
#import gc
#import weakref
#import sys
import collections
try:
import pyglet
from pyglet.gl import *
except ImportError:
pass # Headless mode
from ..menu import Menu
from ..layer import Layer,Layer2D
from .widgets import *
from .button import *
from .slider import *
from .text import *
from .container import *
from .layered import *
from .layout import *
from .. import util
class FakeWidget(object):
def __init__(self, parent):
self.peng = parent.peng
self.parent = parent
self.submenu = parent
self.pressed, self.is_hovering, self.enabled = False, False, True
@property
def pos(self):
return [0, 0] # As property to prevent bug with accidental manipulation
@property
def size(self):
return self.parent.size
[docs]class GUIMenu(Menu):
"""
:py:class:`peng3d.menu.Menu` subclass adding 2D GUI Support.
Note that widgets are not managed directly by this class, but rather by each :py:class:`SubMenu`\ .
"""
def __init__(self,name,window,peng,
font="Arial", font_size=16,
font_color=[62, 67, 73, 255],
borderstyle="flat",
):
super(GUIMenu,self).__init__(name,window,peng)
pyglet.clock.schedule_interval(lambda dt: None,1./30)
self.submenus = {}
self.activeSubMenu = None
self.font = font
self.font_size = font_size
self.font_color = font_color
self.borderstyle = borderstyle
self.batch2d = pyglet.graphics.Batch()
self.bg = [242, 241, 240, 255]
self.bg_vlist = pyglet.graphics.vertex_list(4,
"v2f",
"c4B",
)
# For compatibility with Background classes
self.pressed, self.is_hovering, self.enabled = False, False, True
self.peng.keybinds.add("enter", f"peng3d:menu.[{self.name}].send_form", self._on_send_form, False)
self.peng.registerEventHandler("on_resize", self.on_resize)
self.on_resize(*self.size)
[docs] def addSubMenu(self,submenu):
"""
Adds a :py:class:`SubMenu` to this Menu.
Note that nothing will be displayed unless a submenu is activated.
"""
self.submenus[submenu.name] = submenu
[docs] def changeSubMenu(self,submenu):
"""
Changes the submenu that is displayed.
:raises ValueError: if the name was not previously registered
"""
if submenu not in self.submenus:
raise ValueError("Submenu %s does not exist!"%submenu)
elif submenu == self.activeSubMenu:
return # Ignore double submenu activation to prevent bugs in submenu initializer
old = self.activeSubMenu
self.activeSubMenu = submenu
if old is not None:
self.submenus[old].on_exit(submenu)
self.submenus[old].doAction("exit")
self.submenu.on_enter(old)
self.submenu.doAction("enter")
[docs] def draw(self):
"""
Draws each menu layer and the active submenu.
Note that the layers are drawn first and may be overridden by the submenu and widgets.
"""
super(GUIMenu,self).draw()
# TODO: find a way to re-raise these exceptions bypassing pyglet
try:
self.submenu.draw()
except (AttributeError, TypeError):
import traceback
traceback.print_exc()
def draw_bg(self):
# Draws the background
if isinstance(self.bg, Layer):
self.bg._draw()
elif hasattr(self.bg, "draw") and callable(self.bg.draw):
self.bg.draw()
elif isinstance(self.bg, list) or isinstance(self.bg, tuple):
self.bg_vlist.draw(GL_QUADS)
elif callable(self.bg):
self.bg()
elif isinstance(self.bg, Background):
# The background will be drawn via the batch
if not self.bg.initialized:
self.bg.init_bg()
self.bg.redraw_bg()
self.bg.initialized = True
elif self.bg == "blank":
pass
elif self.bg is None:
raise RuntimeError("Cannot set Menu background to None")
else:
raise TypeError("Unknown/Unsupported background type")
self.batch2d.draw()
def setBackground(self, bg):
self.bg = bg
if isinstance(bg, list) or isinstance(bg, tuple):
if len(bg) == 3 and isinstance(bg, list):
bg.append(255)
self.bg_vlist.colors = bg * 4
elif bg in ["flat", "gradient", "oldshadow", "material"]:
self.bg = ContainerButtonBackground(self, borderstyle=bg)
self.on_resize(self.window.width, self.window.height)
@property
def submenu(self):
"""
Property containing the :py:class:`SubMenu` instance that is currently active.
"""
return self.submenus[self.activeSubMenu]
# The following properties are needed for compatibility with Background classes
@property
def pos(self):
return [0, 0] # As property to prevent bug with accidental manipulation
@property
def size(self):
return self.window.get_size()
def on_resize(self, width, height):
sx,sy = width,height
self.bg_vlist.vertices = [0,0, sx,0, sx,sy, 0,sy]
if isinstance(self.bg,Background):
if not self.bg.initialized:
self.bg.init_bg()
self.bg.initialized=True
self.bg.redraw_bg()
def _on_send_form(self, symbol, modifiers, release):
# TODO: support context here
if release:
return
self.submenu.send_form()
[docs]class SubMenu(util.ActionDispatcher):
"""
Sub Menu of the GUI system.
Each instance must be registered with their menu to work properly, see :py:meth:`GUIMenu.addSubMenu()`\ .
Actions supported by default:
``enter`` is triggered everytime the :py:meth:`on_enter()` method has been called.
``exit`` is triggered everytime the :py:meth:`on_exit()` method has been called.
``send_form`` is triggered if the contained form is sent by either pressing enter or
calling :py:meth:`send_form()`\\ .
"""
def __init__(self,name,menu,window,peng,
font=None, font_size=None,
font_color=None,
borderstyle=None,
):
self.name = name
self.menu = menu
self.window = window
self.peng = peng
self.font = font if font is not None else self.menu.font
self.font_size = font_size if font_size is not None else self.menu.font_size
self.font_color = font_color if font_color is not None else self.menu.font_color
self.borderstyle = borderstyle if borderstyle is not None else self.menu.borderstyle
self.widgets = collections.OrderedDict()
self.widget_order = {}
self.bg = None
self.bg_vlist = pyglet.graphics.vertex_list(4,
"v2f",
"c4B",
)
self.peng.registerEventHandler("on_resize",self.on_resize)
self.on_resize(*self.size)
self.batch2d = pyglet.graphics.Batch()
self.form_ctx = None
# For compatibility with Background classes
self.pressed, self.is_hovering = False, False
[docs] def draw(self):
"""
Draws the submenu and its background.
Note that this leaves the OpenGL state set to 2d drawing.
"""
# Sets the OpenGL state for 2D-Drawing
self.window.set2d()
# Draws the background
if isinstance(self.bg,Layer):
self.bg._draw()
elif hasattr(self.bg,"draw") and callable(self.bg.draw):
self.bg.draw()
elif isinstance(self.bg,list) or isinstance(self.bg,tuple):
self.bg_vlist.draw(GL_QUADS)
elif callable(self.bg):
self.bg()
elif isinstance(self.bg,Background):
# The background will be drawn via the batch
if not self.bg.initialized:
self.bg.init_bg()
self.bg.redraw_bg()
self.bg.initialized=True
elif self.bg=="blank":
pass
elif self.bg is None:
self.menu.draw_bg()
else:
raise TypeError("Unknown/Unsupported background type")
# In case the background modified relevant state
self.window.set2d()
# Check that all widgets that need redrawing have been redrawn
for widget in self.widgets.values():
if widget.do_redraw:
widget.on_redraw()
widget.do_redraw = False
# Actually draw the content
self.batch2d.draw()
# Call custom draw methods where needed
#for widget in self.widgets.values():
# widget.draw()
for order in sorted(self.widget_order.keys()):
for w in self.widget_order[order]:
w.draw()
[docs] def addWidget(self,widget, order_key=0):
"""
Adds a widget to this submenu.
``order_key`` optionally specifies the "layer" this widget will be on. Note that
this does not work with batched widgets. All batched widgets will be drawn before
widgets that use a custom draw() method.
"""
self.widgets[widget.name]=widget
if order_key not in self.widget_order:
self.widget_order[order_key] = []
self.widget_order[order_key].append(widget)
[docs] def getWidget(self,name):
"""
Returns the widget with the given name.
"""
return self.widgets[name]
[docs] def delWidget(self,widget):
"""
Deletes the widget by the given name.
Note that this feature is currently experimental as there seems to be a memory leak with this method.
"""
# TODO: fix memory leak upon widget deletion
#print("*"*50)
#print("Start delWidget")
if isinstance(widget,BasicWidget):
widget = widget.name
if widget not in self.widgets:
return
w = self.widgets[widget]
#print("refs: %s"%sys.getrefcount(w))
w.delete()
del self.widgets[widget]
del widget
for o in self.widget_order:
if w in o:
del o[o.index(w)]
#w_wref = weakref.ref(w)
#print("GC: GARBAGE")
#print(gc.garbage)
#print("Widget Info")
#print(w_wref())
#import objgraph
#print("Objgraph")
#objgraph.show_refs([w], filename='./mem_widget.png')
#print("refs: %s"%sys.getrefcount(w))
#w_r = gc.get_referrers(w)
#print("GC: REFS")
#for w_ref in w_r:
# print(repr(w_ref)[:512])
#print("GC: END")
#print("len: %s"%len(w_r))
#del w_ref,w_r
#print("after del %s"%w_wref())
#print("refs: %s"%sys.getrefcount(w))
del w
#print("Final WRef")
#print(w_wref())
[docs] def setBackground(self,bg):
"""
Sets the background of the submenu.
The background may be a RGB or RGBA color to fill the background with.
Alternatively, a :py:class:`peng3d.layer.Layer` instance or other object with a ``.draw()`` method may be supplied.
It is also possible to supply any other method or function that will get called.
Also, the strings ``flat``\ , ``gradient``\ , ``oldshadow`` and ``material`` may be given, resulting in a background that looks similar to buttons.
If the Background is ``None``\\ , the default background of the parent menu will be used.
Lastly, the string ``"blank"`` may be passed to skip background drawing.
"""
self.bg = bg
if isinstance(bg,list) or isinstance(bg,tuple):
if len(bg)==3 and isinstance(bg,list):
bg.append(255)
self.bg_vlist.colors = bg*4
elif bg in ["flat","gradient","oldshadow","material"]:
self.bg = ContainerButtonBackground(self,borderstyle=bg)
self.on_resize(self.window.width,self.window.height)
def redraw(self):
for widget in self.widgets.values():
widget.on_mouse_motion(*self.window.mouse_pos, 0, 0)
widget.redraw()
# The following properties are needed for compatibility with Background classes
@property
def pos(self):
return [0,0] # As property to prevent bug with accidental manipulation
@property
def size(self):
return self.window.width,self.window.height
@property
def submenu(self):
return self
@property
def enabled(self):
return self.menu.submenu is self and self.window.menu is self.menu
[docs] def send_form(self, ctx=None):
"""
Triggers whatever form data is entered to be sent.
Only causes action ``send_form`` to be sent if submenu is active and :py:meth:`form_valid()`
returns true.
The given context is stored in :py:attr:`form_ctx`\\ .
:param ctx: Arbitrary context
:return: If the form was actually sent
"""
if self.enabled and self.form_valid(ctx):
self.form_ctx = ctx
self.doAction("send_form")
return True
return False
[docs] def form_valid(self, ctx=None):
"""
Called to pre-check if a form is valid.
Should be overridden by subclasses.
By default, this always returns true.
:param ctx: Arbitrary context
:return: If the form is valid
"""
return True
def on_resize(self,width,height):
sx,sy = width,height
self.bg_vlist.vertices = [0,0, sx,0, sx,sy, 0,sy]
if isinstance(self.bg,Background):
if not self.bg.initialized:
self.bg.init_bg()
self.bg.initialized=True
self.bg.redraw_bg()
def on_enter(self,old):
pass
def on_exit(self,new):
pass
[docs]class GUILayer(GUIMenu,Layer2D):
"""
Hybrid of :py:class:`GUIMenu` and :py:class:`peng3d.layer.Layer2D`\ .
This class allows you to create Head-Up Displays and other overlays easily.
"""
# TODO: add safety recursion breaker if this is added as a layer to itself
def __init__(self,name,menu,window,peng):
Layer2D.__init__(self,menu,window,peng)
GUIMenu.__init__(self,menu.name,window,peng)
# Hack to allow Container to use the drawing method of SubMenu for itself
from ..gui import container
container.SubMenu = SubMenu
# To allow menus to subclass SubMenu
from .menus import *