Source code for peng3d.gui
#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# __init__.py
#
# Copyright 2016 notna <notna@apparat.org>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
#
#
__all__ = ["GUIMenu","SubMenu","GUILayer"]
try:
import pyglet
from pyglet.gl import *
except ImportError:
pass # Headless mode
from ..menu import Menu
from ..layer import Layer,Layer2D
from .widgets import *
from .button import *
from .slider import *
[docs]class GUIMenu(Menu):
"""
:py:class:`peng3d.menu.Menu` subclass adding 2D GUI Support.
Note that widgets are not managed directly by this class, but rather by each :py:class:`SubMenu`\ .
"""
def __init__(self,name,window,peng):
super(GUIMenu,self).__init__(name,window,peng)
pyglet.clock.schedule_interval(lambda dt: None,1./30)
self.submenus = {}
self.activeSubMenu = None
[docs] def addSubMenu(self,submenu):
"""
Adds a :py:class:`SubMenu` to this Menu.
Note that nothing will be displayed unless a submenu is activated.
"""
self.submenus[submenu.name] = submenu
[docs] def changeSubMenu(self,submenu):
"""
Changes the submenu that is displayed.
:raises ValueError: if the name was not previously registered
"""
if submenu not in self.submenus:
raise ValueError("Submenu %s does not exist!"%submenu)
elif submenu == self.activeSubMenu:
return # Ignore double submenu activation to prevent bugs in submenu initializer
old = self.activeSubMenu
self.activeSubMenu = submenu
if old is not None:
self.submenus[old].on_exit(submenu)
self.submenu.on_enter(old)
[docs] def draw(self):
"""
Draws each menu layer and the active submenu.
Note that the layers are drawn first and may be overriden by the submenu and widgets.
"""
super(GUIMenu,self).draw()
self.submenu.draw()
@property
def submenu(self):
"""
Property containing the :py:class:`SubMenu` instance that is currently active.
"""
return self.submenus[self.activeSubMenu]
[docs]class SubMenu(object):
"""
Sub Menu of the GUI system.
Each instance must be registered with their menu to work properly, see :py:meth:`GUIMenu.addSubMenu()`\ .
"""
def __init__(self,name,menu,window,peng):
self.name = name
self.menu = menu
self.window = window
self.peng = peng
self.widgets = {}
self.bg = [242,241,240,255]
self.bg_vlist = pyglet.graphics.vertex_list(4,
"v2f",
"c4B",
)
self.peng.registerEventHandler("on_resize",self.on_resize)
self.on_resize(self.window.width,self.window.height)
self.batch2d = pyglet.graphics.Batch()
[docs] def draw(self):
"""
Draws the submenu and its background.
Note that this leaves the OpenGL state set to 2d drawing.
"""
self.window.set2d()
if isinstance(self.bg,Layer):
self.bg._draw()
elif hasattr(self.bg,"draw") and callable(self.bg.draw):
self.bg.draw()
elif isinstance(self.bg,list) or isinstance(self.bg,tuple):
self.bg_vlist.draw(GL_QUADS)
elif callable(self.bg):
self.bg()
elif self.bg=="blank":
pass
else:
raise TypeError("Unknown background type")
self.window.set2d() # In case the bg layer was in 3d
self.batch2d.draw()
for widget in self.widgets.values():
widget.draw()
[docs] def addWidget(self,widget):
"""
Adds a widget to this submenu.
"""
self.widgets[widget.name]=widget
[docs] def getWidget(self,name):
"""
Returns the widget with the given name.
"""
return self.widgets[name]
[docs] def setBackground(self,bg):
"""
Sets the background of the submenu.
The background may be a RGB or RGBA color to fill the background with.
Alternatively, a :py:class:`peng3d.layer.Layer` instance or other object with a ``.draw()`` method may be supplied.
It is also possible to supply any other method or function that will get called.
Lastly, the string ``"blank"`` may be passed to skip background drawing.
"""
self.bg = bg
if isinstance(bg,list) or isinstance(bg,tuple):
if len(bg)==3 and isinstance(bg,list):
bg.append(255)
self.bg_vlist.colors = bg*4
def on_resize(self,width,height):
sx,sy = width,height
self.bg_vlist.vertices = [0,0, sx,0, sx,sy, 0,sy]
def on_enter(self,old):
pass
def on_exit(self,new):
pass
[docs]class GUILayer(GUIMenu,Layer2D):
"""
Hybrid of :py:class:`GUIMenu` and :py:class:`peng3d.layer.Layer2D`\ .
This class allows you to create Head-Up Displays and other overlays easily.
"""
# TODO: add safety recursion breaker if this is added as a layer to itself
def __init__(self,name,menu,window,peng):
Layer2D.__init__(self,menu,window,peng)
GUIMenu.__init__(self,menu.name,window,peng)